IOpenGLService::StartDrawOpaqueFaces

This method activates the shaders used to draw mesh or polygonal objects. It must be called before adding any mesh or polygonal objects.

Compatibility

Cimatron 2026 or later

Syntax

void StartDrawOpaqueFaces();

def StartDrawOpaqueFaces()->None

Return Type

Return: void

 

   

Input Type

Input:

 

   

Remarks

None

Example