IOpenGLService::DeActivateBuffer

Use this method to deactivate the rendering buffer. This function is called by EndFrame, and can be called separately if you need to deactivate the buffer after EndFrame has run.

Compatibility

Cimatron 2026 or later

Syntax

void DeActivateBuffer();

def DeActivateBuffer()->None

Return Type

Return: void

 

   

Input Type

Input: None

 

   

Remarks

None

Example